A shimmering, multicolored plane of light forms a vertical opaque wall—up to 90 feet long, 30 feet high, and 1 inch thick—centered on a point within range.
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You make an area within range magically secure.
A flickering flame appears in your hand and remains there for the duration.
You create an illusion of an object, a creature, or some other visible phenomenon within range that activates when a specific trigger occurs.
You create an illusory copy of yourself that lasts for the duration.
For the duration, the willing creature you touch has Resistance to one damage type of your choice: Acid, Cold, Fire, Lightning, or Thunder.
Until the spell ends, one willing creature you touch is protected against creatures that are Aberrations, Celestials, Elementals, Fey, Fiends, or Undead.
You touch a creature and end the Poisoned condition on it.
You remove poison and rot from nonmagical food and drink in a 5-foot-radius Sphere centered on a point within range.
With a touch, you revive a dead creature if it has been dead no longer than 10 days and it wasn't Undead when it died.
A beam of enervating energy shoots from you toward a creature within range.
A frigid beam of blue-white light streaks toward a creature within range.
You shoot a greenish ray at a creature within range.
A creature you touch regains 4d8 + 15 Hit Points.
You touch a dead Humanoid or a piece of one.
At your touch, all curses affecting one creature or object end.
A shimmering sphere encloses a Large or smaller creature or object within range.
You touch a willing creature and choose a damage type: Acid, Bludgeoning, Cold, Fire, Lightning, Necrotic, Piercing, Poison, Radiant, Slashing, or Thunder.
With a touch, you revive a dead creature that has been dead for no more than a century, didn't die of old age, and wasn't Undead when it died.
This spell reverses gravity in a 50-foot-radius, 100 foot high Cylinder centered on a point within range.
You touch a creature that has died within the last minute.
You touch a rope. One end of it hovers upward until the rope hangs perpendicular to the ground or the rope reaches a ceiling.
Flame-like radiance descends on a creature that you can see within range.
You ward a creature within range.