Library / Magic

Protection From Evil And Good

Until the spell ends, one willing creature you touch is protected against creatures that are Aberrations, Celestials, Elementals, Fey, Fiends, or Undead.

Until the spell ends, one willing creature you touch is protected against creatures that are Aberrations, Celestials, Elementals, Fey, Fiends, or Undead. The protection grants several benefits. Creatures of those types have Disadvantage on attack rolls against the target. The target also can't be possessed by or gain the Charmed or Frightened conditions from them. If the target is already possessed, Charmed, or Frightened by such a creature, the target has Advantage on any new saving throw against the relevant effect.

Source: System Reference Document 5.2.1
Casting
System
DND5E
Level
1
School
Abjuration
Concentration
Yes
Ritual
No
Casting Time
Action
Range
Touch
Target
Creature
Area
Duration
10 minute
Saving Throw
Components
V, S, M
Class Levels
Components
M
a flask of Holy Water worth 25+ GP, which the spell consumes
Consumed