D&D 5e Spell Necromancy

Ray Of Sickness

You shoot a greenish ray at a creature within range.

Level
Level 1
Casting Time
Action
Range
60 feet
Target
Creature
Duration
Instantaneous
Saving Throw
—
Concentration
No
Components
V S

You shoot a greenish ray at a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 Poison damage and has the Poisoned condition until the end of your next turn.

Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 1.