You create a magical restraint to hold a creature that you can see within range.
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You touch a creature and end one condition on it: Blinded, Deafened, Paralyzed, or Poisoned.
You touch a willing creature who isn't wearing armor.
You create a 10-foot-radius, 20-foot-tall Cylinder of magical energy centered on a point on the ground that you can see within range.
A wave of healing energy washes out from a point you can see within range.
A flood of healing energy flows from you into creatures around you.
Up to six creatures of your choice that you can see within range regain Hit Points equal to 2d4 plus your spellcasting ability modifier.
Until the spell ends, one willing creature you touch has Immunity to Psychic damage and the Charmed condition.
For the duration, you hide a target that you touch from Divination spells.
You radiate a concealing aura in a 30-foot Emanation for the duration.
You attempt to bind a Celestial, an Elemental, a Fey, or a Fiend to your service.
Up to five creatures of your choice who remain within range for the spell's entire casting gain the benefits of a Short Rest and also regain 2d8 Hit Points.
A shimmering, multicolored plane of light forms a vertical opaque wall—up to 90 feet long, 30 feet high, and 1 inch thick—centered on a point within range.
You make an area within range magically secure.
For the duration, the willing creature you touch has Resistance to one damage type of your choice: Acid, Cold, Fire, Lightning, or Thunder.
Until the spell ends, one willing creature you touch is protected against creatures that are Aberrations, Celestials, Elementals, Fey, Fiends, or Undead.
You touch a creature and end the Poisoned condition on it.
At your touch, all curses affecting one creature or object end.
A shimmering sphere encloses a Large or smaller creature or object within range.
You touch a willing creature and choose a damage type: Acid, Bludgeoning, Cold, Fire, Lightning, Necrotic, Piercing, Poison, Radiant, Slashing, or Thunder.
You ward a creature within range.
An imperceptible barrier of magical force protects you.
A shimmering field surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.
You inscribe a harmful glyph either on a surface (such as a section of floor or wall) or within an object that can be closed (such as a book or chest).