You magically mark one creature you can see within range as your quarry.
Spellbook
Search spells by class, level, school, range, duration, components, and content status. This is the practical lookup surface for play, prep, and Forge cross-links.
You touch a willing creature.
You touch a creature and end one condition on it: Blinded, Deafened, Paralyzed, or Poisoned.
Describe or name a specific kind of Beast, Plant creature, or nonmagical plant.
Describe or name a creature that is familiar to you.
Describe or name an object that is familiar to you.
You touch a creature.
You touch a nonmagical weapon.
You step into a stone object or surface large enough to fully contain your body, merging yourself and your equipment with the stone for the duration.
For the duration, you hide a target that you touch from Divination spells.
You radiate a concealing aura in a 30-foot Emanation for the duration.
This spell channels vitality into plants.
For the duration, the willing creature you touch has Resistance to one damage type of your choice: Acid, Cold, Fire, Lightning, or Thunder.
You touch a creature and end the Poisoned condition on it.
You touch a creature that has died within the last minute.
For the duration, no sound can be created within or pass through a 20-foot-radius Sphere centered on a point you choose within range.
For the duration, you can comprehend and verbally communicate with Beasts, and you can use any of the Influence action's skill options with them.
You imbue plants in an immobile 30-foot Emanation with limited sentience and animation, giving them the ability to communicate with you and follow your simple commands.
The ground in a 20-foot-radius Sphere centered on a point within range sprouts hard spikes and thorns.
Until the spell ends, one willing creature you touch has Resistance to Bludgeoning, Piercing, and Slashing damage.
You gain the ability to enter a tree and move from inside it to inside another tree of the same kind within 500 feet.
This spell grants up to ten willing creatures of your choice within range the ability to breathe underwater until the spell ends.
This spell grants the ability to move across any liquid surface—such as water, acid, mud, snow, quicksand, or lava—as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat).
A wall of strong wind rises from the ground at a point you choose within range.