D&D 5e
Spell
Transmutation
Plant Growth
This spell channels vitality into plants.
- Level
- Level 3
- Casting Time
- 1Hour
- Range
- 150 feet
- Target
- Creature
- Duration
- Instantaneous
- Saving Throw
- —
- Concentration
- No
- Components
- V S
This spell channels vitality into plants. The casting time you use determines whether the spell has the Overgrowth or the Enrichment effect below.
**_Overgrowth._** Choose a point within range. All normal plants in a 100-foot-radius Sphere centered on that point become thick and overgrown. A creature moving through that area must spend 4 feet of movement for every 1 foot it moves. You can exclude one or more areas of any size within the spell's area from being affected.
**_Enrichment._** All plants in a half-mile radius centered on a point within range become enriched for 365 days. The plants yield twice the normal amount of food when harvested. They can benefit from only one *Plant Growth* per year.