You touch a creature and magically remove one of the following effects from it: - 1 Exhaustion level - The Charmed or Petrified condition - A curse, including the target's Attunement to a cursed magic item - Any reduction to one of the targ
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A Large spectral guardian appears and hovers for the duration in an unoccupied space that you can see within range.
You touch a willing creature and choose a skill.
You hurl a bolt of light toward a creature within range.
You touch a point and infuse an area around it with holy or unholy power.
You unleash virulent magic on a creature you can see within range.
Choose a creature that you can see within range.
A creature of your choice that you can see within range regains Hit Points equal to 2d4 plus your spellcasting ability modifier.
You conjure a feast that appears on a surface in an unoccupied 10-foot Cube next to you.
Choose a Humanoid that you can see within range.
For the duration, you emit an aura in a 30-foot Emanation.
A creature you touch makes a Constitution saving throw, taking 2d10 Necrotic damage on a failed save or half as much damage on a successful one.
Swarming locusts fill a 20-foot-radius Sphere centered on a point you choose within range.
Name or describe a famous person, place, or object.
You touch a creature and end one condition on it: Blinded, Deafened, Paralyzed, or Poisoned.
You touch one Large or smaller object that isn't being worn or carried by someone else.
Describe or name a creature that is familiar to you.
Describe or name an object that is familiar to you.
You create a 10-foot-radius, 20-foot-tall Cylinder of magical energy centered on a point on the ground that you can see within range.
A wave of healing energy washes out from a point you can see within range.
A flood of healing energy flows from you into creatures around you.
Up to six creatures of your choice that you can see within range regain Hit Points equal to 2d4 plus your spellcasting ability modifier.
You step into a stone object or surface large enough to fully contain your body, merging yourself and your equipment with the stone for the duration.
This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin.