D&D 5e Spell Abjuration

Heal

Choose a creature that you can see within range.

Level
Level 6
Casting Time
Action
Range
60 feet
Target
Creature
Duration
Instantaneous
Saving Throw
—
Concentration
No
Components
V S

Choose a creature that you can see within range. Positive energy washes through the target, restoring 70 Hit Points. This spell also ends the Blinded, Deafened, and Poisoned conditions on the target.

Using a Higher-Level Spell Slot. The healing increases by 10 for each spell slot level above 6.