You beseech an otherworldly entity for aid.
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You attempt to bind a Celestial, an Elemental, a Fey, or a Fiend to your service.
You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence.
A wave of healing energy washes over one creature you can see within range.
Up to five creatures of your choice who remain within range for the spell's entire casting gain the benefits of a Short Rest and also regain 2d8 Hit Points.
For the duration, the willing creature you touch has Resistance to one damage type of your choice: Acid, Cold, Fire, Lightning, or Thunder.
Until the spell ends, one willing creature you touch is protected against creatures that are Aberrations, Celestials, Elementals, Fey, Fiends, or Undead.
You touch a creature and end the Poisoned condition on it.
You remove poison and rot from nonmagical food and drink in a 5-foot-radius Sphere centered on a point within range.
With a touch, you revive a dead creature if it has been dead no longer than 10 days and it wasn't Undead when it died.
A creature you touch regains 4d8 + 15 Hit Points.
At your touch, all curses affecting one creature or object end.
You touch a willing creature and choose a damage type: Acid, Bludgeoning, Cold, Fire, Lightning, Necrotic, Piercing, Poison, Radiant, Slashing, or Thunder.
With a touch, you revive a dead creature that has been dead for no more than a century, didn't die of old age, and wasn't Undead when it died.
You touch a creature that has died within the last minute.
Flame-like radiance descends on a creature that you can see within range.
You ward a creature within range.
You can see and hear a creature you choose that is on the same plane of existence as you.
You send a short message of 25 words or fewer to a creature you have met or a creature described to you by someone who has met it.
A shimmering field surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.
For the duration, no sound can be created within or pass through a 20-foot-radius Sphere centered on a point you choose within range.
Choose a creature within range that has 0 Hit Points and isn't dead.
You grant the semblance of life to a corpse of your choice within range, allowing it to answer questions you pose.
Protective spirits flit around you in a 15-foot Emanation for the duration.