D&D 5e
Spell
Necromancy
Spare The Dying
Choose a creature within range that has 0 Hit Points and isn't dead.
- Level
- Cantrip
- Casting Time
- Action
- Range
- 15 feet
- Target
- Creature
- Duration
- Instantaneous
- Saving Throw
- —
- Concentration
- No
- Components
- V S
Choose a creature within range that has 0 Hit Points and isn't dead. The creature becomes Stable.
Using a Higher-Level Spell Slot. The range doubles when you reach levels 5 (30 feet), 11 (60 feet), and 17 (120 feet).