D&D 5e Spell Necromancy

Spare The Dying

Choose a creature within range that has 0 Hit Points and isn't dead.

Level
Cantrip
Casting Time
Action
Range
15 feet
Target
Creature
Duration
Instantaneous
Saving Throw
—
Concentration
No
Components
V S

Choose a creature within range that has 0 Hit Points and isn't dead. The creature becomes Stable.

Using a Higher-Level Spell Slot. The range doubles when you reach levels 5 (30 feet), 11 (60 feet), and 17 (120 feet).