Library / Magic

Spare The Dying

Choose a creature within range that has 0 Hit Points and isn't dead.

Choose a creature within range that has 0 Hit Points and isn't dead. The creature becomes Stable.

At Higher Levels. The range doubles when you reach levels 5 (30 feet), 11 (60 feet), and 17 (120 feet).
Source: System Reference Document 5.2.1
Casting
System
DND5E
Level
Cantrip
School
Necromancy
Concentration
No
Ritual
No
Casting Time
Action
Range
15 feet
Target
Creature
Area
Duration
instantaneous
Saving Throw
Components
V, S
Class Levels