Library / Character Variants

Domains Compendium

Browse alternate class packages by parent class, source, and summary. This is the quick compendium surface before dropping into full archetype rules text.

Clear
Showing 61–80 of 99 domains.
Cleric

You can cause your melee weapon to fly from your grasp and strike a foe before instantly returning.

core_rulebook domain
Cleric

At 8th level, when an ally within 30 feet takes damage from an attack, you can, as an immediate action, transfer this damage to yourself.

advanced_players_guide subdomain
Cleric

With a touch, you can cause a creature to recall some bit of forgotten lore or information.

advanced_players_guide subdomain
Cleric

As a swift action, you can turn your fists into metal for 1 round, allowing you to make unarmed strikes that deal 1d6 points of bludgeoning damage plus your ...

advanced_players_guide subdomain
Cleric

At 8th level, weapons you use become infused with the power of death.

advanced_players_guide subdomain
Cleric

As a standard action, you can blend into the shadows of the night, becoming nearly invisible.

advanced_players_guide subdomain
Cleric

As a standard action, you can make a melee touch attack against a creature, causing it to experience terrible hallucinations for 1 round.

advanced_players_guide subdomain
Cleric

As a standard action, you can speak an inspiring word to a creature within 30 feet.

core_rulebook domain
Cleric

As a standard action, you can cause a mighty wave to appear that pushes or pulls a single creature.

advanced_players_guide subdomain
Cleric

As a free action, your hands can become as hard as wood, covered in tiny thorns.

core_rulebook domain
Cleric

At 8th level, you can surround yourself with a field wild energies.

advanced_players_guide subdomain
Cleric

As a standard action, you can touch an ally to grant him your resistance bonus for 1 minute.

core_rulebook domain
Cleric

At 8th level, you can touch a willing creature with divine power, giving it a saving throw against each effect currently affecting it, using the original sav...

advanced_players_guide subdomain
Cleric

At 8th level, you can enter a fearsome rage, like a barbarian, for a number of rounds per day equal to your cleric level.

advanced_players_guide subdomain
Cleric

Your touch can fill a creature with lethargy, causing a living creature to become staggered for 1 round as a melee touch attack.

core_rulebook domain
Cleric

At 8th level, you can bless creatures with the boldness of your deity.

advanced_players_guide subdomain
Cleric

You can touch a creature, letting the healing power of your deity flow through you to relieve the creature of a minor condition.

advanced_players_guide subdomain
Cleric

At 8th level, you can touch a creature that has died within the past minute to grant it a few moments of life.

advanced_players_guide subdomain
Cleric

At 8th level, when you make a Diplomacy or Intimidate check, you can roll twice and take the higher result.

advanced_players_guide subdomain
Cleric

As a standard action, you can create a blast rune in any adjacent square.

core_rulebook domain
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.