Pathfinder 1e Domain Cleric Water Domain

Oceans Subdomain

As a standard action, you can cause a mighty wave to appear that pushes or pulls a single creature.

Class
Cleric
Kind
Domain
Granted Spells
3 levels
Replaces
1 feature
Subdomain of the Water domain, replacing its icicle power with Surge.

Replaces

icicle

Domain Spells (Replacement)

2 Slipstream*
9 Tsunami*

Domain Features

Surge Level 1 C · Uses-Per-Day Ability

As a standard action, you can cause a mighty wave to appear that pushes or pulls a single creature. Make a combat maneuver check against the target, using your cleric level + your Wisdom modifier as your CMB. If successful, you may pull or push the creature as if using the bull rush or drag combat maneuver. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Attribution

Rules content from Paizo Inc., reproduced by TheCrazyGM under the Open Game License v1.0a. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Advanced Player's Guide · OGL-1.0a

Added to the library by eco_the_exploiter on July 27, 2026.

Original content contributed by Advanced Player's Guide, designated as Open Game Content under the OGL-1.0a.

How this notice was generated

Sources Used in This Record
  • Based on class: Cleric (Class) — core content under OGL 1.0a
View references and cross-links for Oceans Subdomain

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OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.