The horizon walker gains a +1 competence bonus on attack and damage rolls against outsiders. He gains dimension door as a spell-like ability a number of times per day equal to 3 + the character's Wisd
Feats Compendium
Browse combat options, metamagic, item creation, and character-defining choices with source, type, and tag filters.
The walker gains ethereal jaunt as a spell-like ability once per day (caster level equal to the character's level). He must be at least 7th level before selecting this power.
The horizon walker gains fly as a spell-like ability a number of times per day equal to 3 + the character's Wisdom modifier (caster level equal to the character's level).
The horizon walker gains tremorsense with a range of 30 feet. He must be at least 5th level before selecting this plane for this ability.
The horizon walker gains fire resistance 20 (this replaces the character's file resistance from mastery of the Plane of Fire terrain) and a +1 competence bonus on all attack and damage rolls again cre
The horizon walker's movements and actions are not hampered when underwater. This allows him to speak, make attacks, and cast spells normally underwater (as if using freedom of movement).
For the purpose of bypassing damage reduction, the horizon walker's manufactured and natural weapons count as the opposite alignment of his chosen plane of dominance. If his chosen plane has more than
The horizon walker's fly speed increases by +30 feet on planes with no gravity or subjective gravity.
The horizon walker ignores the 20% concealment miss chance from fog and mist, and treats total concealment from these sources as concealment.
The horizon walker gains a +4 competence bonus on Fly checks and +1 competence bonus on all attack and damage rolls against flying creatures. He gains the ability to breathe air if he cannot already d
The horizon walker gains DR 1/adamantine.
The horizon walker gains fire resistance 10.
The horizon walker gains a +4 competence bonus on Swim checks and a +1 competence bonus on all attack and damage rolls against swimming creatures. He gains the ability to breathe water if he cannot al
If the horizon walker selects a plane with an alignment trait, he can choose to detect as that alignment (fooling all forms of magic divination) as an immediate action; this benefit lasts until he dis