Traveler's Clothes are resilient garments designed for travel in various environments.
Equipment Search
Search weapons, armor, shields, tools, and adventuring gear by type, material, properties, and price.
A Component Pouch is watertight and filled with compartments that hold all the free Material components of your spells.
While wearing a Costume, you have Advantage on any ability check you make to impersonate the person or type of person it represents.
Using a Crowbar gives you Advantage on Strength checks where the Crowbar's leverage can be applied.
Crystal is gear equipment priced at 10 gp.
A Diplomat's Pack contains the following items: Chest, Fine Clothes, Ink, 5 Ink Pens, Lamp, 2 Map or Scroll Cases, 4 flasks of Oil, 5 sheets of Paper, 5 sheets of Parchment, Perfume, and Tinderbox.
Disguise Kit is tool equipment priced at 25 gp.
A Dungeoneer's Pack contains the following items: Backpack, Caltrops, Crowbar, 2 flasks of Oil, 10 days of Rations, Rope, Tinderbox, 10 Torches, and Waterskin.
A Holy Symbol takes one of the forms in the Holy Symbol table and is bejeweled or painted to channel divine magic.
Entertainer's Pack is gear equipment priced at 40 gp.
An Explorer’s Pack contains the following items: Backpack, Bedroll, 2 flasks of Oil, 10 days of Rations, Rope, Tinderbox, 10 Torches, and Waterskin.
A Flask holds up to 1 pint.
As a Utilize action, you can throw the Grappling Hook at a railing, a ledge, or another catch within 50 feet of yourself, and the hook catches on if you succeed on a DC 13 Dexterity (Acrobatics) check.
A Healer's Kit has ten uses.
When you take the Attack action, you can replace one of your attacks with throwing a flask of Holy Water.
As a Utilize action, you can set a Hunting Trap, which is a sawtooth steel ring that snaps shut when a creature steps on a pressure plate in the center.
Ink comes in a 1-ounce bottle, which provides enough ink to write about 500 pages.
Using Ink, an Ink Pen is used to write or draw.
A Jug holds up to 1 gallon.
A Ladder is 10 feet tall.
A Lamp burns Oil as fuel to cast Bright Light in a 15- foot radius and Dim Light for an additional 30 feet
A Bullseye Lantern burns Oil as fuel to cast Bright Light in a 60-foot Cone and Dim Light for an additional 60 feet.
A Hooded Lantern burns Oil as fuel to cast Bright Light in a 30-foot radius and Dim Light for an additional 30 feet.
A Lock comes with a key.