A Magnifying Glass grants Advantage on any ability check made to appraise or inspect a highly detailed item.
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As a Utilize action, you can use Manacles to bind an unwilling Small or Medium creature within 5 feet of yourself that has the Grappled, Incapacitated, or Restrained condition if you succeed on a DC 13 Dexterity (Sleight of Hand) check.
If you consult an accurate Map, you gain a +5 bonus to Wisdom (Survival) checks you make to find your way in the place represented on it.
A handheld steel Mirror is useful for personal cosmetics but also for peeking around corners and reflecting light as a signal.
When you take the Attack action, you can replace one of your attacks with throwing a Net.
You can douse a creature, object, or space with Oil or use it as fuel, as detailed below.
Orb is gear equipment priced at 20 gp.
One sheet of Paper can hold about 250 handwritten words.
One sheet of Parchment can hold about 250 handwritten words.
Perfume comes in a 4-ounce vial.
As a Bonus Action, you can use a vial of Basic Poison to coat one weapon or up to three pieces of ammunition.
A Pole is 10 feet long.
An Iron Pot holds up to 1 gallon.
This potion is a magic item.
A Pouch holds up to 6 pounds within one-fifth of a cubic foot.
A Priest's Pack contains the following items: Backpack, Blanket, Holy Water, Lamp, 7 days of Rations, Robe, and Tinderbox.
A Quiver holds up to 20 Arrows.
You can use a Portable Ram to break down doors.
Rations consist of travel-ready food, including jerky, dried fruit, hardtack, and nuts.
A Holy Symbol takes one of the forms in the Holy Symbol table and is bejeweled or painted to channel divine magic.
A Robe has vocational or ceremonial significance.
Rod is gear equipment priced at 10 gp.
As a Utilize action, you can tie a knot with Rope if you succeed on a DC 10 Dexterity (Sleight of Hand) check.
A Sack holds up to 30 pounds within 1 cubic foot.