Library / Treasure

Wand Of Paralysis

Wand This wand has 7 charges.

Wand

This wand has 7 charges. While holding it, you can take a Magic action to expend 1 charge to cause a thin blue ray to streak from the tip toward a creature you can see within 60 feet of yourself. The target must succeed on a DC 15 Constitution savingthrow or have the Paralyzed condition for 1 minute. At the end of each of the target's turns, it repeats the save, ending the effect on itself on a success.

Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expendthe wand's last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed.

Source: System Reference Document 5.2.1

This wand has 7 charges. While holding it, you can take a Magic action to expend 1 charge to cause a thin blue ray to streak from the tip toward a creature you can see within 60 feet of yourself. The target must succeed on a DC 15 Constitution savingthrow or have the Paralyzed condition for 1 minute. At the end of each of the target's turns, it repeats the save, ending the effect on itself on a success.

Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expendthe wand's last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed.

Item Info
System
DND5E
Universe
core
Type
Wand
Slot
Price
Weight
Rarity
Rare
Attunement
Yes (Spellcaster)
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