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Adult Brass Dragon

CR 13.00 dragon chaotic good Huge Legendary
Adult Brass Dragon is a huge chaotic good dragon.

Adult Brass Dragon is a huge chaotic good dragon.

Dragons are scaly beings of ancient origin, such as red dragons and wyverns.

Movement: walk 40 ft., burrow 30 ft., fly 80 ft. • Senses: blindsight 60 ft., darkvision 120 ft.

Signature traits include Legendary Resistance (3/Day, or 4/Day in Lair). It also has legendary actions.

Traits

Legendary Resistance (3/Day, or 4/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of (A) Sleep Breath or (B) Spellcasting to cast Scorching Ray.

Rend. Melee Attack Roll: +11, reach 10 ft. 17 (2d10 + 6) Slashing damage plus 4 (1d8) Fire damage.

Fire Breath. Dexterity Saving Throw: DC 18, each creature in a 60-foot-long, 5-foot-wide Line. Failure: 45 (10d8) Fire damage. Success: Half damage.

Sleep Breath. Constitution Saving Throw: DC 18, each creature in a 60-foot Cone. Failure: The target has the Incapacitated condition until the end of its next turn, at which point it repeats the save. Second Failure The target has the Unconscious condition for 10 minutes. This effect ends for the target if it takes damage or a creature within 5 feet of it takes an action to wake it.

Spellcasting. The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 16): - **At Will:** Detect Magic, Minor Illusion, Scorching Ray, Shapechange, Speak with Animals - **1/Day Each:** Detect Thoughts, Control Weather

Legendary Actions

Blazing Light. The dragon uses Spellcasting to cast Scorching Ray.

Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.

Scorching Sands. Dexterity Saving Throw: DC 16, one creature the dragon can see within 120 feet. Failure: 27 (6d8) Fire damage, and the target's Speed is halved until the end of its next turn. Failure or Success: The dragon can't take this action again until the start of its next turn.

STR
23 (+6)
DEX
10 (+0)
CON
21 (+5)
INT
14 (+2)
WIS
13 (+1)
CHA
17 (+3)
HP
172 (15d12 + 75)
AC
18 (natural armor)
Speed
40 ft., burrow 30 ft., fly 80 ft.

fire

Blazing Light. The dragon uses Spellcasting to cast Scorching Ray. Pounce. The dragon moves up to half its Speed, and it makes one Rend attack. Scorching Sands. Dexterity Saving Throw: DC 16, one creature the dragon can see within 120 feet. Failure: 27 (6d8) Fire damage, and the target's Speed is halved until the end of its next turn. Failure or Success: The dragon can't take this action again until the start of its next turn.

Details
Type
dragon
Alignment
chaotic good
Size
Huge
Senses
blindsight 60 ft., darkvision 120 ft., passive Perception 21
Languages
Common, Draconic
Source
System Reference Document 5.2.1