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Adult White Dragon

CR 13.00 dragon chaotic evil Huge Legendary
Adult White Dragon is a huge chaotic evil dragon.

Adult White Dragon is a huge chaotic evil dragon.

Dragons are scaly beings of ancient origin, such as red dragons and wyverns.

Movement: walk 40 ft., burrow 30 ft., fly 80 ft., swim 40 ft. • Senses: blindsight 60 ft., darkvision 120 ft.

Signature traits include Ice Walk, Legendary Resistance (3/Day, or 4/Day in Lair). It also has legendary actions.

Traits

Ice Walk. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, Difficult Terrain composed of ice or snow doesn't cost it extra movement.

Legendary Resistance (3/Day, or 4/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The dragon makes three Rend attacks.

Rend. Melee Attack Roll: +11, reach 10 ft. 13 (2d6 + 6) Slashing damage plus 4 (1d8) Cold damage.

Cold Breath. Constitution Saving Throw: DC 19, each creature in a 60-foot Cone. Failure: 54 (12d8) Cold damage. Success: Half damage.

Legendary Actions

Freezing Burst. Constitution Saving Throw: DC 14, each creature in a 30-foot-radius Sphere [Area of Effect]|XPHB|Sphere centered on a point the dragon can see within 120 feet. Failure: 7 (2d6) Cold damage, and the target's Speed is 0 until the end of the target's next turn. Failure or Success: The dragon can't take this action again until the start of its next turn.

Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.

Frightful Presence. The dragon casts Fear, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 14). The dragon can't take this action again until the start of its next turn.

STR
22 (+6)
DEX
10 (+0)
CON
22 (+6)
INT
8 (-1)
WIS
12 (+1)
CHA
12 (+1)
HP
200 (16d12 + 96)
AC
18 (natural armor)
Speed
40 ft., burrow 30 ft., fly 80 ft., swim 40 ft.

cold

Freezing Burst. Constitution Saving Throw: DC 14, each creature in a 30-foot-radius Sphere [Area of Effect]|XPHB|Sphere centered on a point the dragon can see within 120 feet. Failure: 7 (2d6) Cold damage, and the target's Speed is 0 until the end of the target's next turn. Failure or Success: The dragon can't take this action again until the start of its next turn. Pounce. The dragon moves up to half its Speed, and it makes one Rend attack. Frightful Presence. The dragon casts Fear, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 14). The dragon can't take this action again until the start of its next turn.

Details
Type
dragon
Alignment
chaotic evil
Size
Huge
Senses
blindsight 60 ft., darkvision 120 ft., passive Perception 21
Languages
Common, Draconic
Source
System Reference Document 5.2.1