Ankheg
Ankheg is a large unaligned monstrosity.
Monstrosities are unnatural creatures with strange origins, such as mimics and owlbears.
Movement: walk 30 ft., burrow 10 ft. • Senses: darkvision 60 ft., tremorsense 60 ft.
Signature traits include Tunneler.
Traits
Tunneler. The ankheg can burrow through solid rock at half its Burrow Speed and leaves a 10-foot-diameter tunnel in its wake.
Actions
Bite. Melee Attack Roll: +5 (with Advantage if the target is Grappled by the ankheg), reach 5 ft. 10 (2d6 + 3) Slashing damage plus 3 (1d6) Acid damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 13).
Acid Spray. Dexterity Saving Throw: DC 12, each creature in a 30-foot-long, 5-foot-wide Line. Failure: 14 (4d6) Acid damage. Success: Half damage.
- HP
- 45 (6d10 + 12)
- AC
- 14 (natural armor)
- Speed
- 30 ft., burrow 10 ft.
- Type
- monstrosity
- Alignment
- unaligned
- Size
- Large
- Senses
- darkvision 60 ft., tremorsense 60 ft., passive Perception 11
- Source
- System Reference Document 5.2.1
Loading references...