Library / Bestiary

Archmage

CR 12.00 humanoid neutral Small
Archmage is a small neutral humanoid.

Archmage is a small neutral humanoid.

Humanoids are people defined by their roles and professions, such as mages, pirates, and warriors. They include members of varied species.

Movement: walk 30 ft.

Signature traits include Magic Resistance.

Traits

Magic Resistance. The archmage has Advantage on saving throws against spells and other magical effects.

Actions

Arcane Burst. Melee or Ranged Attack Roll: +9, reach 5 ft. or range 150 ft. 27 (4d10 + 5) Force damage.

Multiattack. The archmage makes four Arcane Burst attacks.

Spellcasting. The archmage casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 17): - **At Will:** Detect Magic, Detect Thoughts, Disguise Self, Invisibility, Light, Mage Armor, Mage Hand, Prestidigitation - **2/Day Each:** Fly, Lightning Bolt - **1/Day Each:** Cone of Cold, Mind Blank, Scrying, Teleport

Bonus Actions

Misty Step. The mage casts Misty Step, using the same spellcasting ability as Spellcasting.

Reactions

Protective Magic. The archmage casts Counterspell or Shield in response to the spell's trigger, using the same spellcasting ability as Spellcasting.

HP
170 (31d8 + 31)
AC
17 (natural armor)
Speed
30 ft.
str
10 (+0)
dex
14 (+2)
con
12 (+1)
int
20 (+5)
wis
15 (+2)
cha
16 (+3)

psychic

charmed

Details
humanoid Small neutral
Senses
passive Perception 16
Languages
Common plus five other languages
Source
System Reference Document 5.2.1