Library / Bestiary

Assassin

CR 8.00 humanoid neutral Small
Assassin is a small neutral humanoid.

Assassin is a small neutral humanoid.

Humanoids are people defined by their roles and professions, such as mages, pirates, and warriors. They include members of varied species.

Movement: walk 30 ft.

Signature traits include Evasion.

Traits

Evasion. If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the save and only half damage if it fails. It can't use this trait if it has the Incapacitated condition.

Actions

Multiattack. The assassin makes three attacks, using Shortsword or Light Crossbow in any combination.

Shortsword. Melee Attack Roll: +7, reach 5 ft. 7 (1d6 + 4) Piercing damage plus 17 (5d6) Poison damage, and the target has the Poisoned condition until the start of the assassin's next turn.

Light Crossbow. Ranged Attack Roll: +7, range 80/320 ft. 8 (1d8 + 4) Piercing damage plus 21 (6d6) Poison damage.

Bonus Actions

Cunning Action. The assassin takes the Dash, Disengage, or Hide action.

STR
11 (+0)
DEX
18 (+4)
CON
14 (+2)
INT
16 (+3)
WIS
11 (+0)
CHA
10 (+0)
HP
97 (15d8 + 30)
AC
16 (natural armor)
Speed
30 ft.

poison

Details
Type
humanoid
Alignment
neutral
Size
Small
Senses
passive Perception 16
Languages
Common, Thieves' cant
Source
System Reference Document 5.2.1