Library / Bestiary

Barbed Devil

CR 5.00 fiend lawful evil Medium
Barbed Devil is a medium lawful evil fiend.

Barbed Devil is a medium lawful evil fiend.

Fiends are creatures tied to terrifying Lower Planes, such as balors and hell hounds.

Movement: walk 30 ft., climb 30 ft. • Senses: darkvision 120 ft., telepathy 120 ft.

Signature traits include Barbed Hide, Diabolical Restoration, Magic Resistance.

Traits

Barbed Hide. At the start of each of its turns, the devil deals 5 (1d10) Piercing damage to any creature it is grappling or any creature grappling it.

Diabolical Restoration. If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.

Magic Resistance. The devil has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The devil makes one Claws attack and one Tail attack, or it makes two Hurl Flame attacks.

Claws. Melee Attack Roll: +6, reach 5 ft. 10 (2d6 + 3) Piercing damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 13) from both claws.

Tail. Melee Attack Roll: +6, reach 10 ft. 14 (2d10 + 3) Slashing damage.

Hurl Flame. Ranged Attack Roll: +5, range 150 ft. 17 (5d6) Fire damage. If the target is a flammable object that isn't being worn or carried, it starts burning.

STR
16 (+3)
DEX
17 (+3)
CON
18 (+4)
INT
12 (+1)
WIS
14 (+2)
CHA
14 (+2)
HP
110 (13d8 + 52)
AC
15 (natural armor)
Speed
30 ft., climb 30 ft.

fire, poison

cold

poisoned

Details
Type
fiend
Alignment
lawful evil
Size
Medium
Senses
darkvision 120 ft., passive Perception 18
Languages
Infernal; telepathy 120 ft.
Source
System Reference Document 5.2.1