Bearded Devil
Description
Bearded Devil is a medium lawful evil fiend.
Fiends are creatures tied to terrifying Lower Planes, such as balors and hell hounds.
Movement: walk 30 ft. • Senses: darkvision 120 ft., telepathy 120 ft.
Signature traits include Magic Resistance.
Traits
Magic Resistance. The devil has Advantage on saving throws against spells and other magical effects.
Actions
Beard. Melee Attack Roll: +5, reach 5 ft. 7 (1d8 + 3) Piercing damage, and the target has the Poisoned condition until the start of the devil's next turn. Until this poison ends, the target can't regain Hit Points.
Infernal Glaive. Melee Attack Roll: +5, reach 10 ft. 8 (1d10 + 3) Slashing damage. If the target is a creature and doesn't already have an infernal wound, it is subjected to the following effect. Constitution Saving Throw: DC 12. Failure: The target receives an infernal wound. While wounded, the target loses 5 (1d10) Hit Points at the start of each of its turns. The wound closes after 1 minute, after a spell restores Hit Points to the target, or after the target or a creature within 5 feet of it takes an action to stanch the wound, doing so by succeeding on a DC 12 Wisdom (Medicine) check.
Multiattack. The devil makes one Beard attack and one Infernal Glaive attack.
Combat Stats
Ability Scores
Damage Immunities
fire, poison
Damage Resistances
cold
Condition Immunities
frightened, poisoned
- Senses
- darkvision 120 ft., passive Perception 10
- Languages
- Infernal; telepathy 120 ft.
- Source
- System Reference Document 5.2.1