Library / Bestiary

Bone Devil

CR 9.00 fiend lawful evil Large
Bone Devil is a large lawful evil fiend.

Bone Devil is a large lawful evil fiend.

Fiends are creatures tied to terrifying Lower Planes, such as balors and hell hounds.

Movement: walk 40 ft., fly 40 ft. • Senses: darkvision 120 ft., telepathy 120 ft.

Signature traits include Diabolical Restoration, Magic Resistance.

Traits

Diabolical Restoration. If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.

Magic Resistance. The devil has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The devil makes two Claw attacks and one Infernal Sting attack.

Claw. Melee Attack Roll: +8, reach 10 ft. 13 (2d8 + 4) Slashing damage.

Infernal Sting. Melee Attack Roll: +8, reach 10 ft. 15 (2d10 + 4) Piercing damage plus 18 (4d8) Poison damage, and the target has the Poisoned condition until the start of the devil's next turn. While Poisoned, the target can't regain Hit Points.

STR
18 (+4)
DEX
16 (+3)
CON
18 (+4)
INT
13 (+1)
WIS
14 (+2)
CHA
16 (+3)
HP
161 (17d10 + 68)
AC
16 (natural armor)
Speed
40 ft., fly 40 ft.

fire, poison

cold

poisoned

Details
Type
fiend
Alignment
lawful evil
Size
Large
Senses
darkvision 120 ft., passive Perception 12
Languages
Infernal; telepathy 120 ft.
Source
System Reference Document 5.2.1