Bone Devil
Bone Devil is a large lawful evil fiend.
Fiends are creatures tied to terrifying Lower Planes, such as balors and hell hounds.
Movement: walk 40 ft., fly 40 ft. • Senses: darkvision 120 ft., telepathy 120 ft.
Signature traits include Diabolical Restoration, Magic Resistance.
Traits
Diabolical Restoration. If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.
Magic Resistance. The devil has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The devil makes two Claw attacks and one Infernal Sting attack.
Claw. Melee Attack Roll: +8, reach 10 ft. 13 (2d8 + 4) Slashing damage.
Infernal Sting. Melee Attack Roll: +8, reach 10 ft. 15 (2d10 + 4) Piercing damage plus 18 (4d8) Poison damage, and the target has the Poisoned condition until the start of the devil's next turn. While Poisoned, the target can't regain Hit Points.
- HP
- 161 (17d10 + 68)
- AC
- 16 (natural armor)
- Speed
- 40 ft., fly 40 ft.
fire, poison
cold
poisoned
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