Library / Bestiary

Chimera

CR 6.00 monstrosity chaotic evil Large
Chimera is a large chaotic evil monstrosity.

Chimera is a large chaotic evil monstrosity.

Monstrosities are unnatural creatures with strange origins, such as mimics and owlbears.

Movement: walk 30 ft., fly 60 ft. • Senses: darkvision 60 ft.

Actions

Bite. Melee Attack Roll: +7, reach 5 ft. 11 (2d6 + 4) Piercing damage, or 18 (4d6 + 4) Piercing damage if the chimera had Advantage on the attack roll.

Claw. Melee Attack Roll: +7, reach 5 ft. 7 (1d6 + 4) Slashing damage.

Fire Breath. Dexterity Saving Throw: DC 15, each creature in a 15-foot Cone. Failure: 31 (7d8) Fire damage. Success: Half damage.

Multiattack. The chimera makes one Ram attack, one Bite attack, and one Claw attack. It can replace the Claw attack with a use of Fire Breath if available.

Ram. Melee Attack Roll: +7, reach 5 ft. 10 (1d12 + 4) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Prone condition.

HP
114 (12d10 + 48)
AC
14 (natural armor)
Speed
30 ft., fly 60 ft.
str
19 (+4)
dex
11 (+0)
con
19 (+4)
int
3 (-4)
wis
14 (+2)
cha
10 (+0)
Details
monstrosity Large chaotic evil
Senses
darkvision 60 ft., passive Perception 18
Languages
Understands Draconic but can't speak
Source
System Reference Document 5.2.1