Chimera
Chimera is a large chaotic evil monstrosity.
Monstrosities are unnatural creatures with strange origins, such as mimics and owlbears.
Movement: walk 30 ft., fly 60 ft. • Senses: darkvision 60 ft.
Actions
Multiattack. The chimera makes one Ram attack, one Bite attack, and one Claw attack. It can replace the Claw attack with a use of Fire Breath if available.
Bite. Melee Attack Roll: +7, reach 5 ft. 11 (2d6 + 4) Piercing damage, or 18 (4d6 + 4) Piercing damage if the chimera had Advantage on the attack roll.
Claw. Melee Attack Roll: +7, reach 5 ft. 7 (1d6 + 4) Slashing damage.
Ram. Melee Attack Roll: +7, reach 5 ft. 10 (1d12 + 4) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Prone condition.
Fire Breath. Dexterity Saving Throw: DC 15, each creature in a 15-foot Cone. Failure: 31 (7d8) Fire damage. Success: Half damage.
- HP
- 114 (12d10 + 48)
- AC
- 14 (natural armor)
- Speed
- 30 ft., fly 60 ft.
- Type
- monstrosity
- Alignment
- chaotic evil
- Size
- Large
- Senses
- darkvision 60 ft., passive Perception 18
- Languages
- Understands Draconic but can't speak
- Source
- System Reference Document 5.2.1
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