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Chimera

CR 6.00 monstrosity chaotic evil Large
Chimera is a large chaotic evil monstrosity.

Chimera is a large chaotic evil monstrosity.

Monstrosities are unnatural creatures with strange origins, such as mimics and owlbears.

Movement: walk 30 ft., fly 60 ft. • Senses: darkvision 60 ft.

Actions

Multiattack. The chimera makes one Ram attack, one Bite attack, and one Claw attack. It can replace the Claw attack with a use of Fire Breath if available.

Bite. Melee Attack Roll: +7, reach 5 ft. 11 (2d6 + 4) Piercing damage, or 18 (4d6 + 4) Piercing damage if the chimera had Advantage on the attack roll.

Claw. Melee Attack Roll: +7, reach 5 ft. 7 (1d6 + 4) Slashing damage.

Ram. Melee Attack Roll: +7, reach 5 ft. 10 (1d12 + 4) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Prone condition.

Fire Breath. Dexterity Saving Throw: DC 15, each creature in a 15-foot Cone. Failure: 31 (7d8) Fire damage. Success: Half damage.

STR
19 (+4)
DEX
11 (+0)
CON
19 (+4)
INT
3 (-4)
WIS
14 (+2)
CHA
10 (+0)
HP
114 (12d10 + 48)
AC
14 (natural armor)
Speed
30 ft., fly 60 ft.
Details
Type
monstrosity
Alignment
chaotic evil
Size
Large
Senses
darkvision 60 ft., passive Perception 18
Languages
Understands Draconic but can't speak
Source
System Reference Document 5.2.1