Library / Bestiary

Chuul

CR 4.00 aberration chaotic evil Large
Chuul is a large chaotic evil aberration.

Chuul is a large chaotic evil aberration.

Aberrations are utterly alien beings, such as aboleths and cloakers.

Movement: walk 30 ft., swim 30 ft. • Senses: darkvision 60 ft.

Signature traits include Amphibious, Sense Magic.

Traits

Amphibious. The chuul can breathe air and water.

Sense Magic. The chuul senses magic within 120 feet of itself. This trait otherwise works like the Detect Magic spell but isn't itself magical.

Actions

Multiattack. The chuul makes two Pincer attacks and uses Paralyzing Tentacles.

Pincer. Melee Attack Roll: +6, reach 10 ft. 9 (1d10 + 4) Bludgeoning damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 14) from one of two pincers.

Paralyzing Tentacles. Constitution Saving Throw: DC 13, one creature Grappled by the chuul. Failure: The target has the Poisoned condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically. While Poisoned, the target has the Paralyzed condition.

STR
19 (+4)
DEX
10 (+0)
CON
16 (+3)
INT
5 (-3)
WIS
11 (+0)
CHA
5 (-3)
HP
76 (9d10 + 27)
AC
16 (natural armor)
Speed
30 ft., swim 30 ft.

poison

poisoned

Details
Type
aberration
Alignment
chaotic evil
Size
Large
Senses
darkvision 60 ft., passive Perception 14
Languages
Understands Deep Speech but can't speak
Source
System Reference Document 5.2.1