Deva
Deva is a medium lawful good celestial.
Celestials are magical creatures, such as angels and pegasi, with ties to the Upper Planes.
Movement: walk 30 ft., fly 90 ft. (hover) • Senses: darkvision 120 ft., telepathy 120 ft.
Signature traits include Exalted Restoration, Magic Resistance.
Traits
Exalted Restoration. If the deva dies outside Mount Celestia, its body disappears, and it gains a new body instantly, reviving with all its Hit Points somewhere in Mount Celestia.
Magic Resistance. The deva has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The deva makes two Holy Mace attacks.
Holy Mace. Melee Attack Roll: +8, reach 5 ft. 7 (1d6 + 4) Bludgeoning damage plus 18 (4d8) Radiant damage.
Spellcasting. The deva casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 17): - **At Will:** Detect Evil and Good, Shapechange - **1/Day Each:** Commune, Raise Dead
Bonus Actions
Divine Aid. The deva casts Cure Wounds, Lesser Restoration, or Remove Curse, using the same spellcasting ability as Spellcasting.
- HP
- 229 (27d8 + 108)
- AC
- 17 (natural armor)
- Speed
- 30 ft., fly 90 ft. (hover)
radiant
Loading references...