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Dretch

CR 1/4 fiend chaotic evil Small
Dretch is a small chaotic evil fiend.

Dretch is a small chaotic evil fiend.

Fiends are creatures tied to terrifying Lower Planes, such as balors and hell hounds.

Movement: walk 20 ft. • Senses: darkvision 60 ft., telepathy 60 ft.

Actions

Rend. Melee Attack Roll: +3, reach 5 ft. 4 (1d6 + 1) Slashing damage.

Fetid Cloud. Constitution Saving Throw: DC 11, each creature in a 10-foot Emanation originating from the dretch. Failure: The target has the Poisoned condition until the end of its next turn. While Poisoned, the creature can take either an action or a Bonus Action on its turn, not both, and it can't take Reactions.

STR
12 (+1)
DEX
11 (+0)
CON
12 (+1)
INT
5 (-3)
WIS
8 (-1)
CHA
3 (-4)
HP
18 (4d6 + 4)
AC
11 (natural armor)
Speed
20 ft.

poison

cold, fire, lightning

poisoned

Details
Type
fiend
Alignment
chaotic evil
Size
Small
Senses
darkvision 60 ft., passive Perception 9
Languages
Abyssal; telepathy 60 ft. (works only with creatures that understand Abyssal)
Source
System Reference Document 5.2.1