Drider
Drider is a large chaotic evil monstrosity.
Monstrosities are unnatural creatures with strange origins, such as mimics and owlbears.
Movement: walk 30 ft., climb 30 ft. • Senses: darkvision 120 ft.
Signature traits include Spider Climb, Sunlight Sensitivity, Web Walker.
Traits
Spider Climb. The drider can climb difficult surfaces, including along ceilings, without needing to make an ability check.
Sunlight Sensitivity. While in sunlight, the drider has Disadvantage on ability checks and attack rolls.
Web Walker. The drider ignores movement restrictions caused by webs, and the drider knows the location of any other creature in contact with the same web.
Actions
Multiattack. The drider makes three attacks, using Foreleg or Poison Burst in any combination.
Foreleg. Melee Attack Roll: +7, reach 10 ft. 13 (2d8 + 4) Piercing damage.
Poison Burst. Ranged Attack Roll: +6, range 120 ft. 13 (3d6 + 3) Poison damage.
Bonus Actions
Magic of the Spider Queen. The drider casts Darkness, Faerie Fire, or Web, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 14).
- HP
- 123 (13d10 + 52)
- AC
- 19 (natural armor)
- Speed
- 30 ft., climb 30 ft.
- Type
- monstrosity
- Alignment
- chaotic evil
- Size
- Large
- Senses
- darkvision 120 ft., passive Perception 16
- Languages
- Elvish, Undercommon
- Source
- System Reference Document 5.2.1
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