Dust Mephit
Dust Mephit is a small neutral evil elemental.
Elementals are beings from the Elemental Planes, such as efreet and water elementals.
Movement: walk 30 ft., fly 30 ft. • Senses: darkvision 60 ft.
Signature traits include Death Burst.
Traits
Death Burst. The mephit explodes when it dies. Dexterity Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Bludgeoning damage. Success: Half damage.
Actions
Claw. Melee Attack Roll: +4, reach 5 ft. 4 (1d4 + 2) Slashing damage.
Blinding Breath. Dexterity Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: The target has the Blinded condition until the end of the mephit's next turn.
Sleep. The mephit casts the Sleep spell, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 10).
- HP
- 17 (5d6)
- AC
- 12 (natural armor)
- Speed
- 30 ft., fly 30 ft.
poison
exhaustion, poisoned
Loading references...