Fire Elemental
Fire Elemental is a large neutral elemental.
Elementals are beings from the Elemental Planes, such as efreet and water elementals.
Movement: walk 50 ft. • Senses: darkvision 60 ft.
Signature traits include Fire Aura, Fire Form, Illumination.
Traits
Fire Aura. At the end of each of the elemental's turns, each creature in a 10-foot Emanation originating from the elemental takes 5 (1d10) Fire damage. Creatures and flammable objects in the Emanation start Hitazard burning.
Fire Form. The elemental can move through a space as narrow as 1 inch without expending extra movement to do so, and it can enter a creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 5 (1d10) Fire damage.
Illumination. The elemental sheds Bright Light in a 30-foot radius and Dim Light for an additional 30 feet.
Water Susceptibility. The elemental takes 3 (1d6) Cold damage for every 5 feet the elemental moves in water or for every gallon of water splashed on it.
Actions
Multiattack. The elemental makes two Burn attacks.
Burn. Melee Attack Roll: +6, reach 5 ft. 10 (2d6 + 3) Fire damage. If the target is a creature or a flammable object, it starts burning.
- HP
- 93 (11d10 + 33)
- AC
- 13 (natural armor)
- Speed
- 50 ft.
fire, poison
exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
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