Library / Bestiary

Ghast

CR 2.00 undead chaotic evil Medium
Ghast is a medium chaotic evil undead.

Ghast is a medium chaotic evil undead.

Undead are spirits and the reanimated dead, such as ghosts, vampires, and zombies.

Movement: walk 30 ft. • Senses: darkvision 60 ft.

Signature traits include Stench.

Traits

Stench. Constitution Saving Throw: DC 10, any creature that starts its turn in a 5-foot Emanation originating from the ghast. Failure: The target has the Poisoned condition until the start of its next turn. Success: The target is immune to this ghast's Stench for 24 hours.

Actions

Bite. Melee Attack Roll: +5, reach 5 ft. 7 (1d8 + 3) Piercing damage plus 9 (2d8) Necrotic damage.

Claw. Melee Attack Roll: +5, reach 5 ft. 10 (2d6 + 3) Slashing damage. If the target is a non-Undead creature, it is subjected to the following effect. Constitution Saving Throw: DC 10. Failure: The target has the Paralyzed condition until the end of its next turn.

HP
36 (8d8)
AC
13 (natural armor)
Speed
30 ft.
str
16 (+3)
dex
17 (+3)
con
10 (+0)
int
11 (+0)
wis
10 (+0)
cha
8 (-1)

poison

necrotic

charmed, exhaustion, poisoned

Details
undead Medium chaotic evil
Senses
darkvision 60 ft., passive Perception 10
Languages
Common
Source
System Reference Document 5.2.1