Ghast
Ghast is a medium chaotic evil undead.
Undead are spirits and the reanimated dead, such as ghosts, vampires, and zombies.
Movement: walk 30 ft. • Senses: darkvision 60 ft.
Signature traits include Stench.
Traits
Stench. Constitution Saving Throw: DC 10, any creature that starts its turn in a 5-foot Emanation originating from the ghast. Failure: The target has the Poisoned condition until the start of its next turn. Success: The target is immune to this ghast's Stench for 24 hours.
Actions
Bite. Melee Attack Roll: +5, reach 5 ft. 7 (1d8 + 3) Piercing damage plus 9 (2d8) Necrotic damage.
Claw. Melee Attack Roll: +5, reach 5 ft. 10 (2d6 + 3) Slashing damage. If the target is a non-Undead creature, it is subjected to the following effect. Constitution Saving Throw: DC 10. Failure: The target has the Paralyzed condition until the end of its next turn.
- HP
- 36 (8d8)
- AC
- 13 (natural armor)
- Speed
- 30 ft.
poison
necrotic
charmed, exhaustion, poisoned
- Type
- undead
- Alignment
- chaotic evil
- Size
- Medium
- Senses
- darkvision 60 ft., passive Perception 10
- Languages
- Common
- Source
- System Reference Document 5.2.1
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