Library / Bestiary

Ghast

CR 2.00 undead chaotic evil Medium
Ghast is a medium chaotic evil undead.

Ghast is a medium chaotic evil undead.

Undead are spirits and the reanimated dead, such as ghosts, vampires, and zombies.

Movement: walk 30 ft. • Senses: darkvision 60 ft.

Signature traits include Stench.

Traits

Stench. Constitution Saving Throw: DC 10, any creature that starts its turn in a 5-foot Emanation originating from the ghast. Failure: The target has the Poisoned condition until the start of its next turn. Success: The target is immune to this ghast's Stench for 24 hours.

Actions

Bite. Melee Attack Roll: +5, reach 5 ft. 7 (1d8 + 3) Piercing damage plus 9 (2d8) Necrotic damage.

Claw. Melee Attack Roll: +5, reach 5 ft. 10 (2d6 + 3) Slashing damage. If the target is a non-Undead creature, it is subjected to the following effect. Constitution Saving Throw: DC 10. Failure: The target has the Paralyzed condition until the end of its next turn.

STR
16 (+3)
DEX
17 (+3)
CON
10 (+0)
INT
11 (+0)
WIS
10 (+0)
CHA
8 (-1)
HP
36 (8d8)
AC
13 (natural armor)
Speed
30 ft.

poison

necrotic

charmed, exhaustion, poisoned

Details
Type
undead
Alignment
chaotic evil
Size
Medium
Senses
darkvision 60 ft., passive Perception 10
Languages
Common
Source
System Reference Document 5.2.1