Giant Octopus
Giant Octopus is a large unaligned beast.
Beasts are non-Humanoid natural creatures, like horses and wolves, as well as most giant animals.
Movement: walk 10 ft., swim 60 ft. • Senses: darkvision 60 ft.
Signature traits include Water Breathing.
Traits
Water Breathing. The octopus can breathe only underwater. It can hold its breath for 1 hour outside water.
Actions
Tentacles. Melee Attack Roll: +5, reach 10 ft. 10 (2d6 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13) from all eight tentacles. While Grappled, the target has the Restrained condition.
Reactions
Ink Cloud. _Trigger:_ The octopus takes damage while underwater. _Response:_ The octopus releases ink that fills a 10-foot Cube centered on itself, and the octopus moves up to its Swim Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.
- HP
- 45 (7d10 + 7)
- AC
- 11 (natural armor)
- Speed
- 10 ft., swim 60 ft.
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