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Giant Octopus

CR 1.00 beast unaligned Large
Giant Octopus is a large unaligned beast.

Giant Octopus is a large unaligned beast.

Beasts are non-Humanoid natural creatures, like horses and wolves, as well as most giant animals.

Movement: walk 10 ft., swim 60 ft. • Senses: darkvision 60 ft.

Signature traits include Water Breathing.

Traits

Water Breathing. The octopus can breathe only underwater. It can hold its breath for 1 hour outside water.

Actions

Tentacles. Melee Attack Roll: +5, reach 10 ft. 10 (2d6 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13) from all eight tentacles. While Grappled, the target has the Restrained condition.

Reactions

Ink Cloud. _Trigger:_ The octopus takes damage while underwater. _Response:_ The octopus releases ink that fills a 10-foot Cube centered on itself, and the octopus moves up to its Swim Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.

STR
17 (+3)
DEX
13 (+1)
CON
13 (+1)
INT
5 (-3)
WIS
10 (+0)
CHA
4 (-3)
HP
45 (7d10 + 7)
AC
11 (natural armor)
Speed
10 ft., swim 60 ft.
Details
Type
beast
Alignment
unaligned
Size
Large
Senses
darkvision 60 ft., passive Perception 14
Source
System Reference Document 5.2.1