Library / Bestiary
Giant Vulture
CR
1.00
monstrosity
neutral evil
Large
Giant Vulture is a large neutral evil monstrosity.
Description
Giant Vulture is a large neutral evil monstrosity.
Monstrosities are unnatural creatures with strange origins, such as mimics and owlbears.
Movement: walk 10 ft., fly 60 ft. • Senses: darkvision 60 ft.
Signature traits include Pack Tactics.
Traits
Pack Tactics. The vulture has Advantage on an attack roll against a creature if at least one of the vulture's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Actions
Gouge. Melee Attack Roll: +4, reach 5 ft. 9 (2d6 + 2) Piercing damage, and the target has the Poisoned condition until the end of its next turn.
Ability Scores
STR
15 (+2)
DEX
10 (+0)
CON
16 (+3)
INT
6 (-2)
WIS
12 (+1)
CHA
7 (-2)
Combat Stats
- HP
- 25 (3d10 + 9)
- AC
- 10 (natural armor)
- Speed
- 10 ft., fly 60 ft.
Damage Resistances
necrotic
Details
- Type
- monstrosity
- Alignment
- neutral evil
- Size
- Large
- Senses
- darkvision 60 ft., passive Perception 13
- Languages
- Understands Common but can't speak
- Source
- System Reference Document 5.2.1
Rules
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