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Giant Vulture

CR 1.00 monstrosity neutral evil Large
Giant Vulture is a large neutral evil monstrosity.

Giant Vulture is a large neutral evil monstrosity.

Monstrosities are unnatural creatures with strange origins, such as mimics and owlbears.

Movement: walk 10 ft., fly 60 ft. • Senses: darkvision 60 ft.

Signature traits include Pack Tactics.

Traits

Pack Tactics. The vulture has Advantage on an attack roll against a creature if at least one of the vulture's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Actions

Gouge. Melee Attack Roll: +4, reach 5 ft. 9 (2d6 + 2) Piercing damage, and the target has the Poisoned condition until the end of its next turn.

STR
15 (+2)
DEX
10 (+0)
CON
16 (+3)
INT
6 (-2)
WIS
12 (+1)
CHA
7 (-2)
HP
25 (3d10 + 9)
AC
10 (natural armor)
Speed
10 ft., fly 60 ft.

necrotic

Details
Type
monstrosity
Alignment
neutral evil
Size
Large
Senses
darkvision 60 ft., passive Perception 13
Languages
Understands Common but can't speak
Source
System Reference Document 5.2.1