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Gibbering Mouther

CR 2.00 aberration chaotic neutral Medium
Gibbering Mouther is a medium chaotic neutral aberration.

Gibbering Mouther is a medium chaotic neutral aberration.

Aberrations are utterly alien beings, such as aboleths and cloakers.

Movement: walk 20 ft., swim 20 ft. • Senses: darkvision 60 ft.

Signature traits include Aberrant Ground, Gibbering.

Traits

Aberrant Ground. The ground in a 10-foot Emanation originating from the mouther is Difficult Terrain.

Gibbering. The mouther babbles incoherently while it doesn't have the Incapacitated condition. Wisdom Saving Throw: DC 10, any creature that starts its turn within 20 feet of the mouther while it is babbling. Failure: The target rolls 1d8 to determine what it does during the current turn: - 1-4: The target does nothing. - 5-6: The target takes no action or Bonus Action and uses all its movement to move in a random direction. - 7-8: The target makes a melee attack against a randomly determined creature within its reach or does nothing if it can't make such an attack.

Actions

Bite. Melee Attack Roll: +2, reach 5 ft. 7 (2d6) Piercing damage. If the target is a Medium or smaller creature, it has the Prone condition. The target dies if it is reduced to 0 Hit Points by this attack. Its body is then absorbed into the mouther, leaving only equipment behind.

Blinding Spittle. Dexterity Saving Throw: DC 10, each creature in a 10-foot-radius Sphere [Area of Effect]|XPHB|Sphere centered on a point within 30 feet. Failure: 7 (2d6) Radiant damage, and the target has the Blinded condition until the end of the mouther's next turn.

STR
10 (+0)
DEX
8 (-1)
CON
16 (+3)
INT
3 (-4)
WIS
10 (+0)
CHA
6 (-2)
HP
52 (7d8 + 21)
AC
9 (natural armor)
Speed
20 ft., swim 20 ft.
Details
Type
aberration
Alignment
chaotic neutral
Size
Medium
Senses
darkvision 60 ft., passive Perception 10
Source
System Reference Document 5.2.1