Library / Bestiary

Glabrezu

CR 9.00 fiend chaotic evil Large
Glabrezu is a large chaotic evil fiend.

Glabrezu is a large chaotic evil fiend.

Fiends are creatures tied to terrifying Lower Planes, such as balors and hell hounds.

Movement: walk 40 ft. • Senses: truesight 120 ft., telepathy 120 ft.

Signature traits include Demonic Restoration, Magic Resistance.

Traits

Demonic Restoration. If the glabrezu dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.

Magic Resistance. The glabrezu has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The glabrezu makes two Pincer attacks and uses Pummel or Spellcasting.

Pincer. Melee Attack Roll: +9, reach 10 ft. 16 (2d10 + 5) Slashing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 15) from one of two pincers.

Pummel. Dexterity Saving Throw: DC 17, one creature Grappled by the glabrezu. Failure: 15 (3d6 + 5) Bludgeoning damage. Success: Half damage.

Spellcasting. The glabrezu casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability (spell save DC 16): - **At Will:** Darkness, Detect Magic, Dispel Magic - **1/Day Each:** Confusion, Fly, Power Word Stun

STR
20 (+5)
DEX
15 (+2)
CON
21 (+5)
INT
19 (+4)
WIS
17 (+3)
CHA
16 (+3)
HP
189 (18d10 + 90)
AC
17 (natural armor)
Speed
40 ft.

poison

cold, fire, lightning

poisoned

Details
Type
fiend
Alignment
chaotic evil
Size
Large
Senses
truesight 120 ft., passive Perception 17
Languages
Abyssal; telepathy 120 ft.
Source
System Reference Document 5.2.1