Guardian Naga
Guardian Naga is a large lawful good celestial.
Celestials are magical creatures, such as angels and pegasi, with ties to the Upper Planes.
Movement: walk 40 ft., climb 40 ft., swim 40 ft. • Senses: darkvision 60 ft.
Signature traits include Celestial Restoration.
Traits
Celestial Restoration. If the naga dies, it returns to life in 1d6 days and regains all its Hit Points unless Dispel Evil and Good is cast on its remains.
Actions
Multiattack. The naga makes two Bite attacks. It can replace any attack with a use of Poisonous Spittle.
Bite. Melee Attack Roll: +8, reach 10 ft. 17 (2d12 + 4) Piercing damage plus 22 (4d10) Poison damage.
Poisonous Spittle. Constitution Saving Throw: DC 16, one creature the naga can see within 60 feet. Failure: 31 (7d8) Poison damage, and the target has the Blinded condition until the start of the naga's next turn. Success: Half damage only.
Spellcasting. The naga casts one of the following spells, requiring no Somatic or Material components and using Wisdom as the spellcasting ability (spell save DC 16): - **At Will:** Thaumaturgy - **1/Day Each:** Clairvoyance, Cure Wounds, Flame Strike, Geas, True Seeing
- HP
- 136 (16d10 + 48)
- AC
- 18 (natural armor)
- Speed
- 40 ft., climb 40 ft., swim 40 ft.
poison
charmed, paralyzed, poisoned, restrained
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