Library / Bestiary

Harpy

CR 1.00 monstrosity chaotic evil Medium
Harpy is a medium chaotic evil monstrosity.

Harpy is a medium chaotic evil monstrosity.

Monstrosities are unnatural creatures with strange origins, such as mimics and owlbears.

Movement: walk 20 ft., fly 40 ft.

Actions

Claw. Melee Attack Roll: +3, reach 5 ft. 6 (2d4 + 1) Slashing damage.

Luring Song. The harpy sings a magical melody, which lasts until the harpy's Concentration ends on it. Wisdom Saving Throw: DC 11, each Humanoid and Giant in a 300-foot Emanation originating from the harpy when the song starts. Failure: The target has the Charmed condition until the song ends and repeats the save at the end of each of its turns. While Charmed, the target has the Incapacitated condition and ignores the Luring Song of other harpies. If the target is more than 5 feet from the harpy, the target moves on its turn toward the harpy by the most direct route, trying to get within 5 feet of the harpy. It doesn't avoid Opportunity Attacks; however, before moving into damaging terrain (such as lava or a pit) and whenever it takes damage from a source other than the harpy, the target repeats the save. Success: The target is immune to this harpy's Luring Song for 24 hours.

STR
12 (+1)
DEX
13 (+1)
CON
12 (+1)
INT
7 (-2)
WIS
10 (+0)
CHA
13 (+1)
HP
38 (7d8 + 7)
AC
11 (natural armor)
Speed
20 ft., fly 40 ft.
Details
Type
monstrosity
Alignment
chaotic evil
Size
Medium
Senses
passive Perception 10
Languages
Common
Source
System Reference Document 5.2.1