Library / Bestiary

Homunculus

CR 0.00 construct neutral Small
Homunculus is a small neutral construct.

Homunculus is a small neutral construct.

Constructs are magically created creatures such as homunculi and shield guardians.

Movement: walk 20 ft., fly 40 ft. • Senses: darkvision 60 ft.

Signature traits include Telepathic Bond.

Traits

Telepathic Bond. While the homunculus is on the same plane of existence as its master, the two of them can communicate telepathically with each other.

Actions

Bite. Melee Attack Roll: +4, reach 5 ft. 1 Piercing damage, and the target is subjected to the following effect. Constitution Saving Throw: DC 12. Failure: The target has the Poisoned condition until the end of the homunculus's next turn. Failure by 5 or More: The target has the Poisoned condition for 1 minute. While Poisoned, the target has the Unconscious condition, which ends early if the target takes any damage.

STR
4 (-3)
DEX
15 (+2)
CON
14 (+2)
INT
10 (+0)
WIS
10 (+0)
CHA
7 (-2)
HP
4 (1d4 + 2)
AC
13 (natural armor)
Speed
20 ft., fly 40 ft.

poison

charmed, poisoned

Details
Type
construct
Alignment
neutral
Size
Small
Senses
darkvision 60 ft., passive Perception 10
Languages
Understands Common plus one other language but can't speak
Source
System Reference Document 5.2.1