Library / Bestiary

Ice Devil

CR 14.00 fiend lawful evil Large
Ice Devil is a large lawful evil fiend.

Ice Devil is a large lawful evil fiend.

Fiends are creatures tied to terrifying Lower Planes, such as balors and hell hounds.

Movement: walk 40 ft. • Senses: blindsight 120 ft., telepathy 120 ft.

Signature traits include Diabolical Restoration, Magic Resistance.

Traits

Diabolical Restoration. If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.

Magic Resistance. The devil has Advantage on saving throws against spells and other magical effects.

Actions

Ice Spear. Melee or Ranged Attack Roll: +10, reach 5 ft. or range 30/120 ft. 14 (2d8 + 5) Piercing damage plus 10 (3d6) Cold damage. Until the end of its next turn, the target can't take a Bonus Action or Reaction, its Speed decreases by 10 feet, and it can move or take one action on its turn, not both. HitomThe spear magically returns to the devil's hand immediately after a ranged attack.

Ice Wall. The devil casts Wall of Ice (level 8 version), requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 17). - **At Will:**

Multiattack. The devil makes three Ice Spear attacks. It can replace one attack with a Tail attack.

Tail. Melee Attack Roll: +10, reach 10 ft. 15 (3d6 + 5) Bludgeoning damage plus 18 (4d8) Cold damage.

HP
228 (24d10 + 96)
AC
18 (natural armor)
Speed
40 ft.
str
21 (+5)
dex
14 (+2)
con
18 (+4)
int
18 (+4)
wis
15 (+2)
cha
18 (+4)

cold, fire, poison

poisoned

Details
fiend Large lawful evil
Senses
blindsight 120 ft., passive Perception 17
Languages
Infernal; telepathy 120 ft.
Source
System Reference Document 5.2.1