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Ice Mephit

CR 1/2 elemental neutral evil Small
Ice Mephit is a small neutral evil elemental.

Ice Mephit is a small neutral evil elemental.

Elementals are beings from the Elemental Planes, such as efreet and water elementals.

Movement: walk 30 ft., fly 30 ft. • Senses: darkvision 60 ft.

Signature traits include Death Burst.

Traits

Death Burst. The mephit explodes when it dies. Constitution Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Cold damage. Success: Half damage.

Actions

Claw. Melee Attack Roll: +3, reach 5 ft. 3 (1d4 + 1) Slashing damage plus 2 (1d4) Cold damage.

Frost Breath. Constitution Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: 7 (3d4) Cold damage. Success: Half damage.

Fog Cloud. The mephit casts Fog Cloud, requiring no spell components and using Charisma as the spellcasting ability. - **At Will:** - **1/Day Each:** Fog Cloud

STR
7 (-2)
DEX
13 (+1)
CON
10 (+0)
INT
9 (-1)
WIS
11 (+0)
CHA
12 (+1)
HP
21 (6d6)
AC
11 (natural armor)
Speed
30 ft., fly 30 ft.

cold, poison

exhaustion, poisoned

Details
Type
elemental
Alignment
neutral evil
Size
Small
Senses
darkvision 60 ft., passive Perception 12
Languages
Primordial (Aquan, Auran)
Source
System Reference Document 5.2.1