Library / Bestiary

Imp

CR 1.00 fiend lawful evil Small
Imp is a small lawful evil fiend.

Imp is a small lawful evil fiend.

Fiends are creatures tied to terrifying Lower Planes, such as balors and hell hounds.

Movement: walk 20 ft., fly 40 ft. • Senses: darkvision 120 ft.

Signature traits include Magic Resistance.

Traits

Magic Resistance. The imp has Advantage on saving throws against spells and other magical effects.

Actions

Sting. Melee Attack Roll: +5, reach 5 ft. 6 (1d6 + 3) Piercing damage plus 7 (2d6) Poison damage.

Shape-Shift. The imp shape-shifts to resemble a rat (Speed 20 ft.), a raven (20 ft., Fly 60 ft.), or a spider (20 ft., Climb 20 ft.), or it returns to its true form. Its statistics are the same in each form, except for its Speed. Any equipment it is wearing or carrying isn't transformed.

Invisibility. The imp casts Invisibility on itself, requiring no spell components and using Charisma as the spellcasting ability. - **At Will:** Invisibility

STR
6 (-2)
DEX
17 (+3)
CON
13 (+1)
INT
11 (+0)
WIS
12 (+1)
CHA
14 (+2)
HP
21 (6d4 + 6)
AC
13 (natural armor)
Speed
20 ft., fly 40 ft.

fire, poison

cold

poisoned

Details
Type
fiend
Alignment
lawful evil
Size
Small
Senses
darkvision 120 ft., passive Perception 11
Languages
Common, Infernal
Source
System Reference Document 5.2.1