Imp
Description
Imp is a small lawful evil fiend.
Fiends are creatures tied to terrifying Lower Planes, such as balors and hell hounds.
Movement: walk 20 ft., fly 40 ft. • Senses: darkvision 120 ft.
Signature traits include Magic Resistance.
Traits
Magic Resistance. The imp has Advantage on saving throws against spells and other magical effects.
Actions
Invisibility. The imp casts Invisibility on itself, requiring no spell components and using Charisma as the spellcasting ability. - **At Will:** Invisibility
Shape-Shift. The imp shape-shifts to resemble a rat (Speed 20 ft.), a raven (20 ft., Fly 60 ft.), or a spider (20 ft., Climb 20 ft.), or it returns to its true form. Its statistics are the same in each form, except for its Speed. Any equipment it is wearing or carrying isn't transformed.
Sting. Melee Attack Roll: +5, reach 5 ft. 6 (1d6 + 3) Piercing damage plus 7 (2d6) Poison damage.
Combat Stats
Ability Scores
Damage Immunities
fire, poison
Damage Resistances
cold
Condition Immunities
poisoned
- Senses
- darkvision 120 ft., passive Perception 11
- Languages
- Common, Infernal
- Source
- System Reference Document 5.2.1