Iron Golem
Iron Golem is a large unaligned construct.
Constructs are magically created creatures such as homunculi and shield guardians.
Movement: walk 30 ft. • Senses: darkvision 120 ft.
Signature traits include Fire Absorption, Immutable Form, Magic Resistance.
Traits
Fire Absorption. Whenever the golem is subjected to Fire damage, it regains a number of Hit Points equal to the Fire damage dealt.
Immutable Form. The golem can't shape-shift.
Magic Resistance. The golem has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The golem makes two attacks, using Bladed Arm or Fiery Bolt in any combination.
Bladed Arm. Melee Attack Roll: +12, reach 10 ft. 20 (3d8 + 7) Slashing damage plus 10 (3d6) Fire damage.
Fiery Bolt. Ranged Attack Roll: +10, range 120 ft. 36 (8d8) Fire damage.
Poison Breath. Constitution Saving Throw: DC 18, each creature in a 60-foot Cone. Failure: 55 (10d10) Poison damage. Success: Half damage.
- HP
- 252 (24d10 + 120)
- AC
- 20 (natural armor)
- Speed
- 30 ft.
fire, poison, psychic
charmed, exhaustion, frightened, paralyzed, petrified, poisoned
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