Iron Golem
Description
Iron Golem is a large unaligned construct.
Constructs are magically created creatures such as homunculi and shield guardians.
Movement: walk 30 ft. • Senses: darkvision 120 ft.
Signature traits include Fire Absorption, Immutable Form, Magic Resistance.
Traits
Fire Absorption. Whenever the golem is subjected to Fire damage, it regains a number of Hit Points equal to the Fire damage dealt.
Immutable Form. The golem can't shape-shift.
Magic Resistance. The golem has Advantage on saving throws against spells and other magical effects.
Actions
Bladed Arm. Melee Attack Roll: +12, reach 10 ft. 20 (3d8 + 7) Slashing damage plus 10 (3d6) Fire damage.
Fiery Bolt. Ranged Attack Roll: +10, range 120 ft. 36 (8d8) Fire damage.
Multiattack. The golem makes two attacks, using Bladed Arm or Fiery Bolt in any combination.
Poison Breath. Constitution Saving Throw: DC 18, each creature in a 60-foot Cone. Failure: 55 (10d10) Poison damage. Success: Half damage.
Combat Stats
Ability Scores
Damage Immunities
fire, poison, psychic
Condition Immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned
- Senses
- darkvision 120 ft., passive Perception 10
- Languages
- Understands Common plus two other languages but can't speak
- Source
- System Reference Document 5.2.1