Magmin
Magmin is a small chaotic neutral elemental.
Elementals are beings from the Elemental Planes, such as efreet and water elementals.
Movement: walk 30 ft. • Senses: darkvision 60 ft.
Signature traits include Death Burst.
Traits
Death Burst. The magmin explodes when it dies. Dexterity Saving Throw: DC 11, each creature in a 10-foot Emanation originating from the magmin. Failure: 7 (2d6) Fire damage. Success: Half damage.
Actions
Touch. Melee Attack Roll: +4, reach 5 ft. 7 (2d4 + 2) Fire damage. If the target is a creature or a flammable object that isn't being worn or carried, it starts burning.
Bonus Actions
Ignited Illumination. The magmin sets itself ablaze or extinguishes its flames. While ablaze, the magmin sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.
- HP
- 13 (3d6 + 3)
- AC
- 14 (natural armor)
- Speed
- 30 ft.
fire
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