Mimic
Description
Mimic is a medium neutral monstrosity.
Monstrosities are unnatural creatures with strange origins, such as mimics and owlbears.
Movement: walk 20 ft. • Senses: darkvision 60 ft.
Signature traits include Adhesive (Object Form Only).
Traits
Adhesive (Object Form Only). The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic has the Grappled condition (escape DC 13). Ability checks made to escape this grapple have Disadvantage.
Actions
Bite. Melee Attack Roll: +5 (with Advantage if the target is Grappled by the mimic), reach 5 ft. 7 (1d8 + 3) Piercing damage—or 12 (2d8 + 3) Piercing damage if the target is Grappled by the mimic—plus 4 (1d8) Acid damage.
Pseudopod. Melee Attack Roll: +5, reach 5 ft. 7 (1d8 + 3) Bludgeoning damage plus 4 (1d8) Acid damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 13). Ability checks made to escape this grapple have Disadvantage.
Bonus Actions
Shape-Shift. The mimic shape-shifts to resemble a Medium or Small object while retaining its game statistics, or it returns to its true blob form. Any equipment it is wearing or carrying isn't transformed.
Combat Stats
Ability Scores
Damage Immunities
acid
Condition Immunities
prone
- Senses
- darkvision 60 ft., passive Perception 11
- Source
- System Reference Document 5.2.1