Library / Bestiary

Minotaur of Baphomet

CR 3.00 monstrosity chaotic evil Large
Minotaur of Baphomet is a large chaotic evil monstrosity.

Minotaur of Baphomet is a large chaotic evil monstrosity.

Monstrosities are unnatural creatures with strange origins, such as mimics and owlbears.

Movement: walk 40 ft. • Senses: darkvision 60 ft.

Actions

Abyssal Glaive. Melee Attack Roll: +6, reach 10 ft. 10 (1d12 + 4) Slashing damage plus 10 (3d6) Necrotic damage.

Gore. Melee Attack Roll: +6, reach 5 ft. 18 (4d6 + 4) Piercing damage. If the target is a Large or smaller creature and the minotaur moved 10+ feet straight toward it immediately before the hit, the target takes an extra 10 (3d6) Piercing damage and has the Prone condition.

STR
18 (+4)
DEX
11 (+0)
CON
16 (+3)
INT
6 (-2)
WIS
16 (+3)
CHA
9 (-1)
HP
85 (10d10 + 30)
AC
14 (natural armor)
Speed
40 ft.
Details
Type
monstrosity
Alignment
chaotic evil
Size
Large
Senses
darkvision 60 ft., passive Perception 17
Languages
Abyssal
Source
System Reference Document 5.2.1