Mummy
Mummy is a small lawful evil undead.
Undead are spirits and the reanimated dead, such as ghosts, vampires, and zombies.
Movement: walk 20 ft. • Senses: darkvision 60 ft.
Actions
Multiattack. The mummy makes two Rotting Fist attacks and uses Dreadful Glare.
Rotting Fist. Melee Attack Roll: +5, reach 5 ft. 8 (1d10 + 3) Bludgeoning damage plus 10 (3d6) Necrotic damage. If the target is a creature, it is cursed. While cursed, the target can't regain Hit Points, its Hit Point maximum doesn't return to normal when finishing a Long Rest, and its Hit Point maximum decreases by 10 (3d6) every 24 hours that elapse. A creature dies and turns to dust if reduced to 0 Hit Points by this attack.
Dreadful Glare. Wisdom Saving Throw: DC 11, one creature the mummy can see within 60 feet. Failure: The target has the Frightened condition until the end of the mummy's next turn. Success: The target is immune to this mummy's Dreadful Glare for 24 hours.
- HP
- 58 (9d8 + 18)
- AC
- 11 (natural armor)
- Speed
- 20 ft.
necrotic, poison
charmed, exhaustion, frightened, paralyzed, poisoned
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