Library / Bestiary

Nightmare

CR 3.00 fiend neutral evil Large
Nightmare is a large neutral evil fiend.

Nightmare is a large neutral evil fiend.

Fiends are creatures tied to terrifying Lower Planes, such as balors and hell hounds.

Movement: walk 60 ft., fly 90 ft. (hover)

Signature traits include Confer Fire Resistance, Illumination.

Traits

Confer Fire Resistance. The nightmare can grant Resistance to Fire damage to a rider while it is on the nightmare.

Illumination. The nightmare sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.

Actions

Ethereal Stride. The nightmare and up to three willing creatures within 5 feet of it teleport to the Ethereal Plane from the Material Plane or vice versa.

Hooves. Melee Attack Roll: +6, reach 5 ft. 13 (2d8 + 4) Bludgeoning damage plus 10 (3d6) Fire damage.

HP
68 (8d10 + 24)
AC
13 (natural armor)
Speed
60 ft., fly 90 ft. (hover)
str
18 (+4)
dex
15 (+2)
con
16 (+3)
int
10 (+0)
wis
13 (+1)
cha
15 (+2)

fire

Details
fiend Large neutral evil
Senses
passive Perception 11
Languages
Understands Abyssal, Common, And Infernal but can't speak
Source
System Reference Document 5.2.1