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Nightmare

CR 3.00 fiend neutral evil Large
Nightmare is a large neutral evil fiend.

Nightmare is a large neutral evil fiend.

Fiends are creatures tied to terrifying Lower Planes, such as balors and hell hounds.

Movement: walk 60 ft., fly 90 ft. (hover)

Signature traits include Confer Fire Resistance, Illumination.

Traits

Confer Fire Resistance. The nightmare can grant Resistance to Fire damage to a rider while it is on the nightmare.

Illumination. The nightmare sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.

Actions

Hooves. Melee Attack Roll: +6, reach 5 ft. 13 (2d8 + 4) Bludgeoning damage plus 10 (3d6) Fire damage.

Ethereal Stride. The nightmare and up to three willing creatures within 5 feet of it teleport to the Ethereal Plane from the Material Plane or vice versa.

STR
18 (+4)
DEX
15 (+2)
CON
16 (+3)
INT
10 (+0)
WIS
13 (+1)
CHA
15 (+2)
HP
68 (8d10 + 24)
AC
13 (natural armor)
Speed
60 ft., fly 90 ft. (hover)

fire

Details
Type
fiend
Alignment
neutral evil
Size
Large
Senses
passive Perception 11
Languages
Understands Abyssal, Common, And Infernal but can't speak
Source
System Reference Document 5.2.1