Nightmare
Nightmare is a large neutral evil fiend.
Fiends are creatures tied to terrifying Lower Planes, such as balors and hell hounds.
Movement: walk 60 ft., fly 90 ft. (hover)
Signature traits include Confer Fire Resistance, Illumination.
Traits
Confer Fire Resistance. The nightmare can grant Resistance to Fire damage to a rider while it is on the nightmare.
Illumination. The nightmare sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.
Actions
Hooves. Melee Attack Roll: +6, reach 5 ft. 13 (2d8 + 4) Bludgeoning damage plus 10 (3d6) Fire damage.
Ethereal Stride. The nightmare and up to three willing creatures within 5 feet of it teleport to the Ethereal Plane from the Material Plane or vice versa.
- HP
- 68 (8d10 + 24)
- AC
- 13 (natural armor)
- Speed
- 60 ft., fly 90 ft. (hover)
fire
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