Library / Bestiary

Otyugh

CR 5.00 aberration neutral Large
Otyugh is a large neutral aberration.

Otyugh is a large neutral aberration.

Aberrations are utterly alien beings, such as aboleths and cloakers.

Movement: walk 30 ft. • Senses: darkvision 120 ft., telepathy 120 ft.

Actions

Multiattack. The otyugh makes one Bite attack and two Tentacle attacks.

Bite. Melee Attack Roll: +6, reach 5 ft. 12 (2d8 + 3) Piercing damage, and the target has the Poisoned condition. Whenever the Poisoned target finishes a Long Rest, it is subjected to the following effect. Constitution Saving Throw: DC 15. Failure: The target's Hit Point maximum decreases by 5 (1d10) and doesn't return to normal until the Poisoned condition ends on the target. Success: The Poisoned condition ends.

Tentacle. Melee Attack Roll: +6, reach 10 ft. 12 (2d8 + 3) Piercing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13) from one of two tentacles.

Tentacle Slam. Constitution Saving Throw: DC 14, each creature Grappled by the otyugh. Failure: 16 (3d8 + 3) Bludgeoning damage, and the target has the Stunned condition until the start of the otyugh's next turn. Success: Half damage only.

STR
16 (+3)
DEX
11 (+0)
CON
19 (+4)
INT
6 (-2)
WIS
13 (+1)
CHA
6 (-2)
HP
104 (11d10 + 44)
AC
14 (natural armor)
Speed
30 ft.
Details
Type
aberration
Alignment
neutral
Size
Large
Senses
darkvision 120 ft., passive Perception 11
Languages
Otyugh; telepathy 120 ft. (doesn't allow the receiving creature to respond telepathically)
Source
System Reference Document 5.2.1