Otyugh
Otyugh is a large neutral aberration.
Aberrations are utterly alien beings, such as aboleths and cloakers.
Movement: walk 30 ft. • Senses: darkvision 120 ft., telepathy 120 ft.
Actions
Multiattack. The otyugh makes one Bite attack and two Tentacle attacks.
Bite. Melee Attack Roll: +6, reach 5 ft. 12 (2d8 + 3) Piercing damage, and the target has the Poisoned condition. Whenever the Poisoned target finishes a Long Rest, it is subjected to the following effect. Constitution Saving Throw: DC 15. Failure: The target's Hit Point maximum decreases by 5 (1d10) and doesn't return to normal until the Poisoned condition ends on the target. Success: The Poisoned condition ends.
Tentacle. Melee Attack Roll: +6, reach 10 ft. 12 (2d8 + 3) Piercing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13) from one of two tentacles.
Tentacle Slam. Constitution Saving Throw: DC 14, each creature Grappled by the otyugh. Failure: 16 (3d8 + 3) Bludgeoning damage, and the target has the Stunned condition until the start of the otyugh's next turn. Success: Half damage only.
- HP
- 104 (11d10 + 44)
- AC
- 14 (natural armor)
- Speed
- 30 ft.
- Type
- aberration
- Alignment
- neutral
- Size
- Large
- Senses
- darkvision 120 ft., passive Perception 11
- Languages
- Otyugh; telepathy 120 ft. (doesn't allow the receiving creature to respond telepathically)
- Source
- System Reference Document 5.2.1
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