Planetar
Planetar is a large lawful good celestial.
Celestials are magical creatures, such as angels and pegasi, with ties to the Upper Planes.
Movement: walk 40 ft., fly 120 ft. (hover) • Senses: truesight 120 ft., telepathy 120 ft.
Signature traits include Divine Awareness, Exalted Restoration, Magic Resistance.
Traits
Divine Awareness. The planetar knows if it hears a lie.
Exalted Restoration. If the planetar dies outside Mount Celestia, its body disappears, and it gains a new body instantly, reviving with all its Hit Points somewhere in Mount Celestia.
Magic Resistance. The planetar has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The planetar makes three Radiant Sword attacks or uses Holy Burst twice.
Radiant Sword. Melee Attack Roll: +12, reach 10 ft. 14 (2d6 + 7) Slashing damage plus 18 (4d8) Radiant damage.
Holy Burst. Dexterity Saving Throw: DC 20, each enemy in a 20-foot-radius Sphere [Area of Effect]|XPHB|Sphere centered on a point the planetar can see within 120 feet. Failure: 24 (7d6) Radiant damage. Success: Half damage.
Spellcasting. The planetar casts one of the following spells, requiring no Material components and using Charisma as spellcasting ability (spell save DC 20): - **At Will:** Detect Evil and Good - **1/Day Each:** Commune, Control Weather, Dispel Evil and Good, Raise Dead
Bonus Actions
Divine Aid. The planetar casts Cure Wounds, Invisibility, Lesser Restoration, or Remove Curse, using the same spellcasting ability as Spellcasting.
- HP
- 262 (21d10 + 147)
- AC
- 19 (natural armor)
- Speed
- 40 ft., fly 120 ft. (hover)
radiant
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